Another Crab’s Treasure has been updated to Ver. 1.0.101.1. You can see the patch notes for this update below.
General
- Fixed an issue where you could not pause when grabbed.
- Fixed sand pillars’ rock chunks not fading away when despawning.
- Fixed a visual issue where pencil barricades’ rubber bands turned teal upon breaking.
- Fixed an issue where smokescreen ink wouldn’t dissipate.
- Also fixed the smokescreen issue where you could distract Heikea for far too long with the ability, leaving him idle for longer than the effect lasted.
- Fixed an issue where Interrupting the petting animation prevents Kril from acquiring items or equipping shells until he dies
- Fixed an issue where Chum can be targeted by Fizzle bubbles
- You can no longer equip the gun as a hammer
- Certain users were finding their save file unusable if they had previously completed Verne’s quest in The Shallows (the trapped crab on top of a small sand castle). This should now be resolved.
- Users with their system language set to Turkish will now be able to see text properly. PROBABLY fixed an issue where Bloodstar Limbs were vanishing from the Prawn Shop without having purchased them. We never saw this issue on our end, but some inconsistent code was found and fixed that likely resolves it.
- The camera collision and locations where you could get softlocked in the Shallows that we reported in the previous hotfix did not actually make it in before — they are included in this patch.
- Fixed an issue where the shell collection menu background would shrink over time.
- Drastically increased the radius where you can pick up your corpse from.
- Fixed an issue where removing a Stowaway the quick way via the Status Panel would not update your Stats display.
- Players with pit damage turned off were occasionally ending up in infinite loops of falling into the abyss, unable to die or pause the game. We will be working on reducing the instances where the game can spawn you in an improper place, but for now, we have added a failsafe where falling into a pit several times in a row this way will simply kill you, regardless of your assist settings. This should prevent players from getting soft locked this way.
- Fixed a rare soft lock where restarting the game could prevent the Moon Snail Shell in the Moon Snail’s Domain from ever spawning. It should now always appear if you have talked to the Moon Snail at least once.
- Adjusted the collision detection on many bosses, to hopefully reduce instances of them falling through floors and dying without a fair fight.
- Fixed a hole in the ground in The Shallows
- Small Rock geometry fixes in The Shallows
- Fixed a spot where the player could get stuck in the rockface in the tutorial area
- Fixed an issue where enemies that dropped their hat would be able to be hurt by attacking the hat
- Fixed an issue in the Sands Between where two Gumpounders that dropped bloodstar limbs would respawn, allowing you to farm
- Fixed an issue where the player could become trapped on a trash bag in a ravine in the Sands Between
- Fixed an issue where the player could become trapped on a rock in Hermit Cave Circle of life now works properly and will trigger more than once.
- Fixed an issue where player could stand on a certain gunk pit in Flotsam Vale
- Fixed an issue where player could become trapped on trash near the Oil Drum in Expired Grove
- Lobster Guard in Slacktide no longer floats above the ground
- Sand Barrel in Slacktide no longer floats
- Fixed collider on a comb gate just before New Carcinia to avoid wandering out of bounds
- Fixed lobster statue in Slacktide missing collision
- Die Instantly will kill you regardless of assist settings. You don’t even take damage, you just die. It’s that instant.
- Shell Abilities Fortify and Stealth no longer double charge Umami Charges
- Fortify VFX end properly when the effect is disabled.
- Fixed geometry in a section of Expired Grove that could lead to issues in pitfall respawn safety
- Fixed an issue where Moon Jelly could push the player through the floor if standing under it
- Fixed an issue where the Skull shell would not spawn after killing the enemy that dropped it in Expired Grove, potentially locking out Shell Collection completion
- Shell Spells are no longer displayed in the UI until you unlock them.
- Fixes to some unintended skips around Adaptation-Gated obstacles in the Expired Grove
- Skills tab in the pause menu now properly displays the starter 3 skills once you’ve unlocked Shelleport
- Removed geometry in Flotsam Vale that could be used to access a cliff in an unintended path
- Removed the possibility of a softlock in a pit in Flotsam Vale
- Added a cap to certain force values in Kril’s physics, preventing or at least MASSIVELY reducing instances where Kril would get launched into the void by a strong enemy attack.
- Entering an Moon Snail Shell now checks ALL your achievements, solving issues where save files that had previously collected broken achivements would not be able to obtain them retroactively.
- Fixed several physics issues relating to Topoda’s boss fight that could result in the player getting pushed through the terrain or other weird behavior
- Fixed instances where your shell wouldn’t be properly insured when respawning at a Moon Jelly or an area entrance.
- Additional tough enemies in Open Ocean now die permanently when killed
- Fixed several places where the player could get stuck on geometry or wind up out of bounds in the Expired Grove
- Several fixes to floating sand crates in Slacktide
- Fredrick can no longer be re-bought for 1 microplastic when dismissed, now costs 3000
- Nemma and Konche will now properly leave their spot at the start of the Sands Between as the plot progresses.
- Fixed SFX functionality on a certain colossal late-game boss.
Combat and enemy related
- Fixed an issue where capsizing the Royal Shellsplitter during the fear attack would keep the screen greyscale
- Fixed an issue where the Duchess would spin you around forever.
- Nerfed the Duchess’s grab damage from 65 to 50 and it no longer does true damage.
- Duchess Moonjelly point lowered to ground level to prevent glitchy reloading
- Fixed an issue where bobbit worms could grab Pagurus. Pagurus can no longer be grabbed by any source.
- Fixed an issue where you can walk around the trigger that starts the Duchess cutscene
- Fixed Ceviche Sisters not properly dying permanently, allowing you to upgrade Bubble Bullet by killing them multiple times
- Fixed visual issues with Fredricks grave
- Fixed an issue where Voltai’s appliances would come back to life after she dies.
- A certain late game enemy type no longer have healthbars on their legs when you equip the Contact Lens.
- Fixed an issue where Frogfish enemies could succ after dying.
- Reduced the poise damage from Fizzle’s bubbles by half.
- The Puffer Quill stowaway does -20DEF instead of -2DEF (It was always supposed to)
- Hammer attacks should now work properly with attack speed modifiers
- Dispatch no longer breaks the hammer instantly
- Dispatch now properly accounts for hammer damage
- Fixed an issue where Nephro’s grab attack could throw you out of the arena
- Possible fix to weird visual corruption and crash when killing the Bleached Pufferfish.
- Topoda can no longer be spearfished during his sandstorm, as it was causing an issue where he stays invincible forever.
- Large Thimble Rangoons no longer are marked as small weight class.
Area
- Fixed some soft lock issues in the shallows.
- Updated colliders on Fort Slacktide for improved camera performance.
- Removed a coral platform in Trade Route Detour on the way to New Carcinia that could leave the player trapped.
- Fixed functionality on multiple magrails in Scuttleport, some of which would move slightly even while unpowered during the loading screen
Localization fixes:
- Fixed a typo in french for “pet”
- Two NPCs in Open Ocean had dialogue that was left in the game accidentally, and which lacked translations. It has been removed.
- Fixed swapped East and West on the compass in Portuguese
- Fixed a typo in Konche’s intro dialogue in French.
Camera
- Camera collision improvements for the pipeline in the shallows
- Fixed an issue where the camera could freak out while wearing the Gun in a tight space.
- Fix to many cases where the camera would clip through the ground during the Dispatch animation.
- Pufferfish have a more stable lock-on target during their big spin move, preventing nauseating camera movement as they spin.
Accessibility
- Added Recover Microplastics button to Assist Menu.
Balance
- Lug Nut Attack speed debuff reduced slightly from -30% to -25%
- Default Capsize Time for most enemies reduced from 2.5s to 2.25s
- Dispatch base damage buffed from 95 to 150
- Ring-a-Ding no longer interrupts bosses or strong enemies.
- Shark tooth bonus damage nerfed from 30% to 20%
- Shark tooth+ bonus damage nerfed from 60% to 40%
- Puffer Quill Stowaway ATK buff reduced from +10 to +5 (Sorry! It was fun while it lasted)
Warhammer 40,000: Dakka Squadron has been updated to Ver. 1.0.1. You can find the patch notes for this update below.
- Upgraded textures resolution
- Optimized sound & visual FX’s
- Gameplay music fixed
- UI gamepad support added
- Lighting improvements
- Minor bugs & issues fixed
Slave Zero X has been updated to Ver. 1.0.1. You can find the patch notes for this update below.
- SovKhan 300%: After beating Crimson Citadel, you can fight SovKhan in their ultimate form in an ultra-hard mode for the true fighting enthusiast!
- Bug Fixes
- Performance Improvements
Japanese hardware/software sales for April 2024
Nintendo takes another month
With April firmly behind us, there’s been more than enough time to crunch the numbers for game sales around the world. Today, we have the breakdown of hardware and software sales in Japan for April 2024. Without further ado, you can read through the top 5 physical game sales of last month below.
- [PS5] Stellar Blade
(Sony Interactive Entertainment) {2024.04.26} (¥8.164) – 48.998 / NEW - [NSW] Princess Peach: Showtime!
(Nintendo) {2024.03.22} (¥5.980) – 45.598 / 150.418 (-56%) - [NSW] Mario Kart 8 Deluxe
(Nintendo) {2017.04.28} (¥5.980) – 43.404 / 5.812.012 (-13%) - [NSW] Eiyuden Chronicle: Hundred Heroes
(505 Games) {2024.04.23} (¥5.300) – 41.009 / NEW - [NSW] Super Mario Bros. Wonder
(Nintendo) {2023.10.20} (¥5.980) – 32,539 / 1.836.286 (-32%)
As for the hardware side of things, here’s how things shaped up in Japan for March 2024.
- Nintendo Switch: 250,512 units sold (289,763 in March 2024)
- PlayStation 5 – 89,992 units sold (162,281 in March 2024)
My Nintendo Store AUS/NZ adds Princess Peach: Showtime! scrunchie
Long hair, don't care
Princess Peach: Showtime! has been available on the Switch for a few weeks now, and we recently learned that it already sold over a million copies. That means there’s a considerable amount of fans for the game out there, and some of them will no doubt want the latest bit of merch Nintendo has cooked up.
Let various hair styles take the spotlight with this scrunchie inspired by Princess Peach: Showtime! The vibrant scrunchie also includes a metal charm featuring Princess Peach’s recognizable silhouette. This scrunchie has a satin finish that feels silky smooth, and it’s made from polyester, rubber and latex, while the charm is made from zinc alloy and epoxy.
This scrunchie is available via My Nintendo Store AUS/NZ for 300 Platinum Points. If you’d like, you can get a better look at it here. Also, oddly enough, this isn’t the only scrunchie released for Princess Peach: Showtime!. Here in the states, Walmart offered a 2-scrunchie pre-order bonus for the game!
RUMOR: Has the Switch successor's codename been discovered?
Code-switching
Dolphin, Revolution, NX…the list goes on and on. Nintendo loves giving their latest hardware codenames, be it to keep things secret or to have a bit of fun. There’s no doubt the Switch’s successor has a codename as well, and now some internet sleuths think they might have discovered what it is.
The cyber detectives over at Famiboards have been digging around to find out whatever they can about the Switch’s successor, and they’ve stumbled on what they believe to be the platform’s codename. That name happens to be “Muji,” and now everyone is trying to figure out what it means.
Over in Japan, there happens to be a retailer called Muji (they also have a U.S. branch), and they’re known for selling a variety of household goods, clothing and more. The name Muji is derived from the first part of Mujirushi Ryōhin, and translates as No-Brand Quality Goods. The Japanese translation for Muji is ‘plain,’ which doesn’t make for the most exciting of codenames.
If Muji actually is the codename for Switch’s successor, it looks like Nintendo didn’t research the word too well. When said in a Indo-European context, Muji roughly translates to ‘genitals’ or ‘pubic hair,’ which Nintendo obviously has no clue about!
Inazuma Eleven: Victory Road Global Beta Test Demo's "Story Mode" Delayed
LEVEL-5's curse strikes again
LEVEL-5 seems to have a lot of trouble getting their projects out on time, at least in recent years. The company is constantly plagued by delays and setbacks, and now that trend is even impacting demos from the developer.
LEVEL-5 has announced that the planned Story Mode update for their Inazuma Eleven: Victory Road Global Beta Test has been delayed. The original plan was to add this content to the demo sometime in early May, but LEVEL-5 has since shifted it to late May. When we have an exact date, we’ll be sure to inform you.
In the Inazuma Eleven: Victory Road Global Beta Test, online tournaments for this all-new game of hyperdimensional football are poised to set the world ablaze. Not only can you enjoy a solitary game with “1P Match,” but you can also face off against friends and players from all over the world in an “Online Match.” You can even train the players you take into these competitions, so let the heated preliminary matches commence!
Eternal Threads launches for Switch May 23rd, 2024, new trailer shared
Stitching things up
Eternal Threads was first announced for Switch back in April of 2022, so this one’s been a long time coming. Thankfully, all that patience is about to pay off, as the game is now confirmed for a May 23rd, 2024. This info came way of a new trailer that you can check out above.
Eternal Threads is a single-player, first-person story-driven puzzle game of time manipulation, choice and consequence. As an operative tasked with fixing corruption in the timestream, you have been sent to the North of England in May 2015, where six people died in a house fire. Prohibited from simply stopping the fire, you must instead manipulate the choices made by the housemates in the week leading up to it so that they all survive the event.
From the outset, you have free and complete reign to explore the seven day timeline before the fire. You can watch and alter the significant events from the entire week as many times as you like and in whatever order you wish. Some decisions will have only minor effects on the timeline, moving objects around the house or revealing deeper stories and secrets. Major changes however, rewrite the timeline by changing existing events, adding new events and even replacing other events entirely.
You must traverse up and down this timeline, changing decisions at different moments throughout the week so that their effects interact and combine together to save all six housemates.
However, it is not just the housemates who have choices. Each of them can be saved from the fire in multiple ways, with each outcome having a profound effect on their lives in the future. Will you just search for the quickest and easiest solution, or can you find the best possible outcome for everyone?
Ultimately, everything is about choices and consequences.
Pokémon Co. reveals “Strange Paradox” merch line and more plush dolls
Empty those pockets, Pokémon fans
Keeping up with Pokémon product releases is a full-time job. (I should know, because I do it every day!) It’s so hard to keep track of all the goodies Pokémon Co. releases, as nary a week goes by without multiple new announcements. This week is no different, as we’ve already had a ton of merch announcements, and today brings us two more.
First up is the above series of “Strange Paradox” goods, which will be available at Pokémon Center locations in Japan starting May 18th, 2024. This lineup includes t-shirts, figures, stationery, and more, and they all feature both past and future Paradox Pokémon. If you’d like to get a better look at the complete lineup, you can find a gallery here.
Along with the new merch line above comes the announcement of another round of plushies. A quarter of Pokémon Scarlet/Violet Pokémon are getting the plush treatment, and the new releases include Scream Tail, Slither Wing, Flutter Mane, and Chien-Pao. These plush friends will be up for grabs at Pokémon Center locations starting May 18th, 2024.
Exit Plan Games recently announced that their acclaimed 3D open-world sandbox adventure Bang-On Balls: Chronicles will receive an all new massive Wild West-themed expansion on Switch sometime later this year. While we’re still waiting for release date info on this expansion, you can check out a fresh trailer above.
The new Wild West Map is composed of five new regions - Mexico, Saloon City, Oil Fields, Beaver Town and Gold Mines - each with new sub-regions to explore. Make your way across this lawless country by riding on horseback, rail carts, or by carrying out a good ol’ fashioned train robbery. There’s even canoes to cross the rivers cutting through these arid badlands. Enjoy over 80 new items to collect and customize your character with, including a slew of new weapons such as a lasso, revolver and shotgun, bow & arrows, a tomahawk, and TNT crates for when you need a little extra firepower. Of course, these wastelands come with all new hazards including four new bosses and four new mini-bosses. Have you got what it takes to master this throwback to old Hollywood westerns?
Bang-On Balls: Chronicles is a quirky, absolutely content-packed, destructible open-world sandbox adventure with combat, platforming, character customization, and a collect-a-thon scavenger hunt experience. Featuring glorious bouncy 3D platforming and combat inspired by some of the best in the genre from Italian plumbers, blue hedgehogs, or wild bandicoots, Bang-On Balls: Chronicles lets you roll into jam-packed open worlds that let you explore and utterly smash them to pieces in the process! Conquer adversaries and boss fights, tackle thrilling challenges, and unearth multiple hidden secrets. Realms bursting with activities to do at your own pace while you break almost everything along the way!
Bounce between unique themed open worlds ranging from Feudal Japan fortresses, to pirate enclaves and 60’s space race environments. Each hosts their own unique mechanics, items, and enemies. Collect an arsenal of weapons, shields, and themed items to customize your character! No cosmetic paid DLC here folks! Unleash your creative powers to customize your character with items collected from playing!
Want to play with your friends? No problem as the entirety of Bang-On Balls: Chronicles supports up to four-player co-op in online and local play.
Sea of Stars Physical Edition Out Now
Setting sail today
iam8bit and Sabotage Studio are thrilled to announce that the highly anticipated Sea of Stars retail edition physical release is now available at retailers for Switch. The retail edition features a double-sided poster with art from concept artist and illustrator Bryce Kho.
Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.
Remember, the iam8bit Exclusive Edition is still up for pre-order and is set to ship out sometime in Q2 2024. That version includes the following:
- Retro-inspired game manual
- Collectible slipcase
- Collectible poster featuring original art and oversized game map
- Digital download of game soundtrack featuring music by Yasunori Mitsuda
- 4 sticker sheets
- Region free - worldwide compatability
Latest Project Voltage: Pokémon feat. Hatsune Miku music video releases, next song and album announced
Hatsune sure loves her Pokémon
It’s a triple threat of Project Voltage: Pokémon feat. Hatsune Miku news today, and it all starts with the latest song in the series. This song is called “After Epochs” and it comes from sasakure.UK. The track has even gotten a special music video and you can give it a watch above.
Next up, yet another song in the Project Voltage: Pokémon feat. Hatsune Miku series has been announced. This track is titled Lucky and is by Nulbarich and Sunny, featuring UMI. You can look forward to hearing this track come May 24th, 2024.
Last but not least, an official Project Voltage: Pokémon feat. Hatsune Miku album is going to see release in Japan on November 13th, 2024. This CD release will include all 21 tracks from the Project Voltage: Pokémon feat. Hatsune Miku series, which means once Lucky launches later this month, there’s just one more track left to be revealed!
Night Slashers: Remake "Christopher Smith" Trailer
Get to know Chris
Night Slashers: Remake is heading to Switch, but a release date and price point are yet to be shared. What we do have is a new trailer that showcases Christopher Smith, and you can check it out above.
Christopher Smith is the top vampire hunter in Europe. Swift, agile, and strong, he’s adaptable to various combat situations. His fighting style aligns with water and ice elements, reflecting his calculated precision and unwavering focus.
Night Slashers is a pulse-pounding, horror-themed beat ‘em up game, in a nightmarish world filled with bloodthirsty creatures and unspeakable horrors. Prepare to step into the shoes of the unlikely heroes, as they battle hordes of supernatural foes and terrifying monsters.
In Night Slashers, you’re not just fighting for survival: you’re battling to save the world from a supernatural apocalypse. Join the fight, experience the adrenaline, and embrace the horror. Your darkest nightmares await…
Night Slashers, a classic arcade game originally developed by DATA EAST in 1994, still stands as one of the best titles in the beat ‘em up genre to this day! The gameplay consists of seven distinct stages, each subdivided into multiple sections. You can advance by navigating from left to right within each stage, combating waves of enemies to progress.
Attempting to proceed further without eliminating foes halts the screen’s scroll until all the threats are dealt with. Upon reaching the end of each level, a climactic showdown with a formidable boss awaits. Achieve victory over the boss to advance.
UK software/hardware sales for April 2024
Not the best showing for anyone
The latest sales data for the UK has come in, and it offers a look at how things went in April 2024. First up, let’s dive into the top 10 software sales in the UK with further details below it. This breakdown includes both the top 10 physical and digital in a combined chart.
In terms of hardware, we don’t have actual units sold per platform, but we do have data on sales in general.
- hardware sales were down 39% over April to 71,000 units
- Switch sales were down 38% overall
Nintendo on the importance of keeping gamers entertained long-term on their hardware
Play on, player
Nintendo recently shared their fiscal results for their 2023-2024 fiscal year, and that was followed by a Q&A session with investors. As usual, a variety of questions were asked, and we have a breakdown of one back-and-forth.
One investor in particular asked Nintendo about the significance of “annual playing users” to Nintendo, as it’s a figure that continues to climb with each passing year. Nintendo president Shuntaro Furukawa detailed why this number is important to Nintendo, and also stressed how the company wants to keep people playing on Nintendo hardware for years after they’ve been purchased. You can see his full statement below.